Unlike some of the more annoying Dark Jedi you've run into, Malak won't spam death fields at you; he doesn't appear to have any way to heal himself at all, as a matter of fact. She'll make vague threats about killing Tanis, but the quest won't trigger--yet. Guess what you have to do next? 2) Information Console Visit this console to download the area map. Make sure everyone in your party teams up on one rancor until it falls, then another, and so on. One of the Security Rooms in the southwestern corner of the estate contains the Prison Key you'll need to rescue Shen. It'll take around 15 detonators, though, which will probably be more than you've come across in the entire game, unless you've been buying them, so you will still probably have to engage in at least some saber combat. Once you find the poachers, talk to Commander Dern to learn a bit about the situation. They won't mind a bit. The less dexterous member of your party rolls a 10, which is unmodified by Dexterity, meaning that that character will take the full 60 points of damage from the Detonator. Could someone please help me with this, I sure would appreciate it. As expected, Malak keeps himself sheathed in Force immunity for most of the battle, making it difficult for any of your offensive Force powers to connect, but even if he was defenseless, his massive saving throw bonuses would still protect him from most of what you could do. Be sure to un-equip Carth if you remove him, since you won't have access to his equipment while he's gone. One target takes 1-6 damage per level of Jedi (10-60 max). If you have Force immunity, activate it before battle begins, along with speed and an energy shield, just in case she does manage to stun you. Light side Solution: Track down the serum in the Under City and bring it back to Zelka. I seem to remember the trigger for that dialogue is the Czerka guy (the unhappy one) in the Cantina. Since it's a sneak attack, you have to ensure that your quarry either doesn't know the blow is about to arrive, or simply can't do anything to defend himself. Some tasks will allow you to try them multiple times; many, most notably those relying on the persuasion skill, are one-time-only opportunities. If you want very specific advice, a 16/16 split between strength and dexterity at character creation makes Taris quite survivable for most characters, and when you become a Jedi, you'll be able to cast off your armor for the Jedi robes without any qualms, especially if you devote the first two attribute additions to dexterity. She will, to no one's great surprise, attempt to run off to Uthar and gain the credit for herself. Regardless, the visitor's hotel in east central should be your first stop. In case we haven't beaten this into your skull yet, any equipment that gives your character immunity to mind-affecting attacks is invaluably when you come across Dark Jedi opponents, which happens with increasing frequency later in the game. Don't hesitate to use security spikes, though; you won't need them for the rest of the game. Obstacles are bad; avoid them. It has 24 defense, which will make it quite difficult for your characters to actually hit it, and deals quite a bit of damage. (Speaking of Yoda of Dagobah moreso than the Clone War-era Yoda, of course.) This might also be a good time to use some of those hyper stimulants you've probably been hoarding. Don't worry; these guys aren't anywhere near as difficult as the fight with Juhani may have led you to anticipate. After you either shut down all of the computers or switch them to friendly robot production, the elevator to the factory level will open up. Heading west this time, you'll enter a chamber where you'll face off against two terentateks simultaneously. However, you can combine flurry with Force speed to gain even more attacks, so that a character with two weapons, master flurry, and master Force speed will have an incredible five attacks per round. One of your characters has no attack bonus, while the other character has an attack bonus of +10. Since the fire grenade makes the acid airborne and kills you, you might want to use the ice grenade, which freezes the pool and makes it passable. Return to Chodo who will gladly give you the credits for this plan. If you had let the Selkath represent you, you would've been executed. This is a simple fetch-and-retrieve mission. Although at the time of posting this news the patch announcement has not yet been posted on the official LucasArts website, the patch is available via auto-update. Continue along the path and head to the north when you hit a fork in the road. To the west of the armory is the base's command room, where a Benedict Arnold offers to give you information in exchange for letting him live (you can kill him after he spills his guts, if you wish, for Dark side points). As for the other barracks, if you're having trouble, try sending your PC in to open the door alone by using solo mode (back button). Talk to him, then place the notched steel sword onto the Sith Statue behind the tomb. Buy some bantha fodder from the merchant near the Ebon Hawk; you'll need some later on. This article documents the common and notorious glitches that you are likely to encounter when playing the game of KOTOR. Once you arrive you can hack into the base's security measures and cause the usual chaos.). Dispatch the guards and search the remains for a datapad that'll give you a bit of a clue regarding this base's main puzzle. As your character makes more decisions that involve moral or ethical concerns, you might find that your other party members begin to react to you differently, or that your character's physical appearance begins to change. She deals a fair amount of damage, but doesn't do so very quickly, so you should be able to stay on top of things with cure or medpacs. You get experience for either feat, but you can get twice as much as you should if you first repair the droid, let it kill the troopers, then overload the conduit to explode into the now-empty room. If you're planning on putting your lightsabers to heavy use in KOTOR, then you'll want to boost your strength score to a decent rank when you create your character. When you reach the second floor, gear up for a fight; Gadon may be blind, but he can still kick some ass when his back is up against the wall. Since most implants are used to increase a single attribute by one for each level of the implant, gaining a level in this feat can be thought of as gaining another attribute point to allocate (assuming you can find an implant that modifies an attribute that will actually be useful to you). This path leads to the Dark side, obviously, but you can still choose to double-cross The One by listening to what the Elder Councilor has to say on the subject. Join. Unfortunately, they're guarded by undetectable poison mines. The shield will drop quite quickly, but you can keep reactivating it, or simply save up the charges and activate them when your tank nears death, then heal up. Go back outside and enter right room #1. Main article: Squad Tactics (XCOM: Enemy Unknown). The scoundrel is also the only class that can easily learn the persuade skill, and since this skill is not usable by party members, you'll be able to do some things that will probably be beyond the ability of the other classes to access, unless they overload themselves on charisma. Youll come across them when you go down to the planet but you can lie to Lt. Grenn and say youve already killed them for your reward. Unfortunately, the two class skills that scouts have in addition to the three that soldiers get are somewhat less than useful in practice: computer use and repair are both decent enough skills, but rarely offer players a preferable alternative to combat, unless perhaps you're playing on the hardest difficulty levels. If you're planning on playing a Jedi consular who can wield Force powers with ease, you'll definitely want to increase your wisdom stat at the expense of charisma. Your choices here have no effect on the events to follow; you'll need to break out of the prison whether you freely offer up information, or let your teammates be tortured. Assuming you're a Light side player, you'll want to implant this into your saber as soon as possible. STAR WARS Knights of the Old Republic II: The Sith Lords . (0/1), Transfer from injector to container. Or you can just skip repairing the droid, and make up the couple hundred experience you miss out on by killing one extra enemy somewhere along the line. In addition, each individual Jedi class will get a feat unique to it. The game has an odd way of valuing cards; it may value a +/-1 over a +/-2, but the former card is going to be useful far less often than the latter. First off, pick a runner; one of your characters with Force speed and preferably Force resistance or immunity will do nicely. 5. While scoundrels are generally ill-equipped to deal with hordes of enemies, the stealth skill gives them a bit of an edge against their foes, by allowing them to sneak past patrols unmolested, hack into computer systems that are behind enemy lines, or plant mines in the midst of a group of enemies. Note that flurry is only good for one extra attack per turn; if you use two weapons at once, the weapon in your main hand will be granted the extra attack, so that you'd have a total of three attacks during a round. After that, however, when you gain enough experience to advance one level, you leave him as a level four character, thus delaying the level-up, saving it until you get off of Taris and become a Jedi, when you can pile all of those saved levels into your new Jedi class. When you meet up with her, a fight against a few tuk'ata will commence; kill them and Lashowe will obtain the holocron. Saul is guarded by two Dark Jedi and four Sith troopers scattered around the bridge. Sure, Chuundar (or Freyyr) can hold his own, but the other Wookiees don't deal very much damage, and the Czerka soldiers might as well be wall decorations. Unfortunately, he's guarded by two massively powerful droids who can use stun beams and flamethrowers from across the room. Telos Mebla Dule - Cantina When you've laid waste to the Rakatans inside the enclave, you'll need to head back to The One's makeshift arena and take him out as well. Equip her with some light armor, if you have any. You'll also run into a merchant named Larrim here; you may want to take this opportunity to familiarize yourself with the merchant interface and sell off any unneeded equipment. On Telos there is a man who will get angry when you search the apartment. Wookieepedia is a FANDOM Movies Community. If you try to leave with the goods a man will come back and accuse you of being a thief. It probably isn't worth your while to pump awareness up too high; it is, after all, a somewhat passive skill that merely seeks to let your character avoid damage. Of course, you can feel free to proceed in Knights of the Old Republic however you see fit. Tell him you're 2023 by BizBud. A little droid T1-N1 is here. If you do make your primary character into a soldier, you'll want to make sure that you keep an NPC with excellent security skills in your party, if only to make it easier to get through locked doors. You'll receive a krayt dragon pearl for your troubles; use it in a lightsaber to get +2 damage and +3 attack. For the same reason, and also to gain more vitality, the scout and scoundrel may want to reach level five before they stop leveling; they each gain one more feat this way, and the extra life will make the harder fights in the latter stages of Taris a bit easier to manage. You intended to end the affair. The daughter, Rahasia, will give you a key to the compound's other door and ask you to rescue Shen before her father decides to harm Shen. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Stuck on the Czerka Mainframe Quest Stuck on the Czerka Mainframe Quest. You'll be accosted by Sith hooligans, eager to kill seemingly just for the fun of it. While the many varieties of Jedi robes offer some light protection, and some Force powers themselves will boost your defense, your character will still generally lag far behind your other Jedi party members in terms of defense, since they will almost always join your party with two levels of the Jedi Sense feat in their belt. Again, as with some of the other skills here, stealth is a somewhat marginal talent that is not universally useful. Talk to Bolook and tell him that it was Handon's blood, because he is holding his side. All targets up to 16 meters away in front of character take 1-6 damage per level of Jedi (10-60 max). The Rakghoul serum is found on the body of a Sith soldier in the Under City, to the east of the settlement there. A Selkath in the mercenary enclave in Ahto West will spin you a disturbing tale of adolescent Selkath vanishing; apparently all of this began sometime soon after the Sith began arriving. Grab your equipment from the footlocker nearby and head out into the hallway. While passive feats remain working in the background of the game all of the time, active feats require player input during a battle before they'll be used. It's something of an alternative to the Two-weapon proficiency, but instead of reducing penalties, dueling simply takes a good thing and makes it better. Now, with that lengthy lemma out of the way, let's proceed to an explanation of the Jedi classes. If you're interested in a less complicated method of proceeding with this attack, just place as many mines as you have in the corridor leading down to the acid pool; once the pair attack you, run away from them, and when they hit the mines, they should be crippled, if not killed outright. You'd be surprised at how much torture those little guys can take before they finally crack. Of course, if you're just gonna cause a ruckus, you can bring whomever you want to the party. The first side-room you run across will contain a broken-down droid, as well as a corpse with the first Promised Land journal. Although you can use this feat in conjunction with dual blaster pistols, it's most beneficial, or perhaps just cooler, to use it with dual melee weapons, of which, of course, the lightsaber is the most famous example. You do not actually get the profit from this, however. Darth Bandon, Malak's apprentice, will attack your party some time after you kill off Calo Nord. 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